Mathematics Learning Media with Augmented Reality (AR) Based on Android Mobile Application |
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Aditya Wisnugraha Sugiyarto Student of Mathematics Department Yogyakarta State University Naila Hayu Azizah Student of Mathematics Education Departement Yogyakarta State University Aan Nur Irsyad Student of Mathematics Education Departement Yogyakarta State University Abstract Augmented Reality is a new technology in the industry 4.0 era that combines the real world and in real time. The result of Augmented Reality is the visualization of a 3D object obtained from marker detection by a smartphone camera. Augmented Reality has been developed in various fields, one of which is the field of education. Augmented Reality in education can be used as a medium for learning mathematics, especially in the material of geometry in junior high schools where most students find it difficult to understand the concept of the material. With the help of Augmented Reality, students can learn directly about the concept of nets, surface area, and volume of building space in 3D. Users just need to scan the card that has a marker then in real time the user can see the object to be studied. The making of this media applies software development methods namely Waterfall and in its making using Vuforia Master Package, Unity3D, and Blender software. The ultimate goal is with AR students are expected to understand the concept of building space easily. Download Paper Publication Date 27/11/2018 ISBN 978-602-53524-0-9 Copyright
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