Mathematics Learning Media with Augmented Reality (AR) Based on Android Mobile Application

Aditya Wisnugraha Sugiyarto
Student of Mathematics Department Yogyakarta State University
Naila Hayu Azizah
Student of Mathematics Education Departement Yogyakarta State University
Aan Nur Irsyad
Student of Mathematics Education Departement Yogyakarta State University






Abstract

Augmented Reality is a new technology in the industry 4.0 era that combines the real world and in real time. The result of Augmented Reality is the visualization of a 3D object obtained from marker detection by a smartphone camera. Augmented Reality has been developed in various fields, one of which is the field of education. Augmented Reality in education can be used as a medium for learning mathematics, especially in the material of geometry in junior high schools where most students find it difficult to understand the concept of the material. With the help of Augmented Reality, students can learn directly about the concept of nets, surface area, and volume of building space in 3D. Users just need to scan the card that has a marker then in real time the user can see the object to be studied. The making of this media applies software development methods namely Waterfall and in its making using Vuforia Master Package, Unity3D, and Blender software. The ultimate goal is with AR students are expected to understand the concept of building space easily.




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Publication Date

27/11/2018


ISBN

978-602-53524-0-9


Copyright


© The authors.
This article is distributed under the terms of the Creative Commons Attribution License 4.0, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited. See for details: https://creativecommons.org/licenses/by-nc/4.0/


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Proceeding The 2nd International Conference on Informatics for Development
27 November 2018
ISBN 978-602-53524-0-9
Open Access